AR Playground
Where new interactions are explored with prototypes
Self-initiated exploration of augmented UX/UI | 2 weeks
AR user manual
Using proximity to reveal information regarding the physical object (instead of traditional 2D interaction i.e. button clicks and catalogue to sort information)
A quick prototype to explore proximity as a trigger for interaction
When the user approaches to the car in AR, the engine lid opens to reveal more information. A deeper information layer is shown when user approaches to washer fluid part.
AR SKI MAP
Using 3D perception to show the terrain of ski map closer to real.
Traditional ski map that doesn’t show precise terrain information
Using available altitude data and image mapping, ski maps can be shown in a much more precise and engaging manner in mobile AR
NEXT PROJECT
AUTONOMOUS PARK ROVER