AR playground

ar manual

AR Playground

Where new interactions are explored with prototypes

Self-initiated exploration of augmented UX/UI | 2 weeks

AR user manual

Using proximity to reveal information regarding the physical object (instead of traditional 2D interaction i.e. button clicks and catalogue to sort information)

A quick prototype to explore proximity as a trigger for interaction

A quick prototype to explore proximity as a trigger for interaction

 
When the user approaches to the car in AR, the engine lid opens to reveal more information. A deeper information layer is shown when user approaches to washer fluid part.

When the user approaches to the car in AR, the engine lid opens to reveal more information. A deeper information layer is shown when user approaches to washer fluid part.

 

AR SKI MAP

Using 3D perception to show the terrain of ski map closer to real.

Traditional ski map that doesn’t show precise terrain information

Traditional ski map that doesn’t show precise terrain information

Using available altitude data and image mapping, ski maps can be shown in a much more precise and engaging manner in mobile AR

Using available altitude data and image mapping, ski maps can be shown in a much more precise and engaging manner in mobile AR

 
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NEXT PROJECT

AUTONOMOUS PARK ROVER